A test of using PivotPainter2 Wind Animation in Unreal Engine 5.
The data of Pivot was baked in Blender by PivotPainter Plugin. Tree and grass was built by SpeedTree.
The Local Pivot Position of every branches
The Xaxis direction of every branches
The hierarchy of each plant compon
The hierarchy of each plant compon
The overview of nodes in the UE material editor, follow the same general logic as UE built-in PivotPainter2FoliageShader nodes, but I've modified some of the algorithms.